Ambiance is a work exploring the effects of an interface, through the presentation of data on imagination of space and location (identity and place). The work investigates the relationship between spatial paradigms created through databases and their effects on culture and power through the emergent technologies of today.
An installation based interface and data engine has been produced to allow for real time compositing of virtual spaces, by interfacing with various forms of captured media.
As a cultural form, database represents the world as a list of items and it refuses to order this list. In contrast, a narrative creates a cause-and-effect trajectory of seemingly unordered items (events). Therefore, database and narrative are natural enemies. Competing for the same territory of human culture, each claims an exclusive right to make meaning out of the world.
The basic media building blocks of the work will comprise documentation of various social spaces and their constituent components. This documentation will be captured via a variety of media such as still digital photography, video and audio that will be edited, catalogued and made web ready. This catalogued media will then be placed inside an online database where each item is an element and linked via its spatial attributes. The online viewer or physical visitor can then pre-select an area of spatial investigation to construct a new presence in the world. The ongoing spatial narratives developed by the viewer through this project would be recorded and catalogued online as they are produced allowing for an insight into the development of social spaces via the mechanism of the work.
The work researches the effects of new technologies on the human interface in the imagination of space. The ability to access and form visual space allows the viewer to be confronted by a construction of his or her own pictorial spatial narrative
3D Spatial reserach>>